Search Results - physical+sciences+%26+engineering+%3e+consumer+products+%26+creative+works+and+tech

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2022-167 - Immersive 3D Displays with Flying Light Specks

Market Opportunity Advancements in Unmanned Aerial Vehicles (UAVs) have expanded their applications beyond hobbies, leading to opportunities in various industries. One potential novel use of UAVs is to use swarms of miniature drones to create 3D displays that offer true depth perception and immersive interactions. The successful realization of these...

2017-207 - Face Recognition Software

Market Opportunity The facial recognition market is expected to grow exponentially with applications in security ($232 billion by 2020), smart hospitality ($18 billion by 2020), and digital retail advertising ($16 billion in 2016). Conventional face recognition software has limitations in which each subject is represented by a single image. Current...

2017-218 - Linguistic Analysis of Media Content

Market Opportunity Movies are often described as having the power to influence individual beliefs and values. Film can influence the creation of new thinking patterns in previously unexplored social phenomena, especially in children, as well as update an individual’s existing social boundaries based on what is shown on screen as the norm. Movies...

2019-124 - Magnetic Induction-Based Human Activity Recognition System

Senior care Rehabilitation and physical therapy Personal fitness and life-logging Abstract To combat the signal degradation seen in typical radio wave-based wearable sensor networks, researchers at USC have proposed a novel wireless system based instead on magnetic induction (MI). A set of transmitter coils and receiver antennas are mounted throughout...

2022-074 - End-to-End Face Asset Creation From a Single Image

Realistic avatar creation for movies, video games, teleconferencing, and social media Abstract USC researchers have developed Deep Iterative Face Fitting (DIFF), an end-to-end neural network that can create high-quality face avatars from a single image. This technique can reconstruct a professional-grade face model down to pore-level facial geometries...

2023-017 - Real-Time Search Filters Using Quantum Machine Learning

Market Opportunity Despite the existence of vast digital library collections, such as the USC Shoah Foundation's extensive archive of video interviews, the process of searching, validating, indexing, and retrieving data remains challenging. There is a need for improved methods to efficiently navigate and extract information from large electronic...

Bringing History to Life – In Augmented Reality

The Future of Archives is Here. Booksnake transforms how we experience history by seamlessly blending digitized archival materials into the real world. See digitized artifacts in their authentic scale and perspective, brought to life through your device. Why Booksnake? Automatically convert digitized materials into true-to-scale virtual objects Fully...

13-499 - Reducing Virtual Reality-Induced Motion Sickness

Virtual reality Augmented reality Head mounted display Abstract USC researchers have developed a technology designed to reduce virtual reality induced motion sickness. The HMD is connected to a sensor which monitors the user’s physiological state. Upon detecting simulator sickness, the field of view is throttled. The field of view...

10-355 - Light Stage X

Lighting systems Facial scanning Abstract USC researchers have developed a lighting system capable of post-production relighting and facial scanning. The lights can be programmed, synced and controlled from one master board. The multiple-LED approach used allows for easy maintenance and a relatively low cost. Benefit Low maintenance and cost Highly...